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Thread Statistics | Show CCP posts - 5 post(s) |
nano bobcat
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Posted - 2011.04.06 08:15:00 -
[1]
go for better space then if your income is farming sanctums. That easy.
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nano bobcat
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Posted - 2011.04.06 09:28:00 -
[2]
Originally by: Zey Nadar
Originally by: nano bobcat go for better space then if your income is farming sanctums. That easy.
Sigh. All thats needed is for me to plant a cloaky covcyno alt in that 'valuable' system 24/7 and lets see how many people actually go out and try to farm those 'valuable' anomalies. The problem in that there are so few of them is this. Easy to disrupt.
I've got a spy-alt for ratting in branch, there are some roamers but almost no afk cloakers. You live in a wrong region, I would say.
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nano bobcat
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Posted - 2011.04.06 11:09:00 -
[3]
Edited by: nano bobcat on 06/04/2011 11:12:54
98 pages of bull**** whine and counterwhine does mean nothing. Its still CCPs game. I respect them doing this step despite of ****ed carebears across the half of eve's 0.0, but there are things which have to be done.
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nano bobcat
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Posted - 2011.04.06 12:00:00 -
[4]
Originally by: Antigue
Would you guys just stop glorifying yourself with alt chars? Show me killboards and I will take you serious (maybe). Other then that it¦s just a troll.
so, this is my KB: http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Mark+Hadden this means, im more pro than you and you should STFU, right?
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nano bobcat
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Posted - 2011.04.06 13:23:00 -
[5]
Edited by: nano bobcat on 06/04/2011 13:26:40
if you want anoms, get a better space. It will be a tough times for c*cksucking pets and similar scum but hey, IS THERE ANY BAD WITH THAT?? No, damn, NO THERE IS NOT!! Now, joining a random corp of the blue blob is not sufficent anymore if you want goodies in 0.0, you are required to bring it finally and either get into one of the better alliances or kick their asses! THERE IS NOTHING WRONG WITH THAT!
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nano bobcat
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Posted - 2011.04.06 13:32:00 -
[6]
Originally by: Red Morbo
Originally by: nano bobcat if you want anoms, get a better space. It will be a tough times for c*cksucking pets and similar scum but hey, IS THERE ANY BAD WITH THAT??
thats like walking into the white house and urinating in the big mans coffee pot, aint going to hapen and you going to look like a t*at trying to do so
if its not goint to happen then get the f*ck out and STFU whining. You made your choice.
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nano bobcat
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Posted - 2011.04.06 13:41:00 -
[7]
Originally by: Lev Aeris
Use your main to smack. The only time I've seen you in space you were flying a bomber.
if you look some previous pages you will find a posting with a reference to main. My alliance posting policies restrict my board activities to some degree.
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nano bobcat
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Posted - 2011.04.06 13:47:00 -
[8]
Originally by: Lev Aeris Fair enough, you actually did link your KB. Your alliance is going to get hit as hard as anyone on this change, so hell...proceed with your hate ;).
so? I dont give a **** about that. I found a different way to earn more ISK than I'll ever spend and I'm not the one who is whining about the changes.
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nano bobcat
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Posted - 2011.04.06 13:56:00 -
[9]
why not just drop all sov, rework standings and farm those new shiny plexes in the "crappy" space after the downtime??
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nano bobcat
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Posted - 2011.04.06 14:07:00 -
[10]
Originally by: Draked
Nano bobcat, every post iv read that you have posted have been ****ed up, you talk as if you are a alliance leader that get 10bil / month to do nothing, if thats so, good for you but for us smaller fish, removing the sanctums from our spaces is totally crap, have you tried to belt rat with 10, 20, 30, 100 people in local? its not happening!
you know what does survival of the fittest mean? Its time to leave the blob possibly, there is no reason to stick to that useless space and protect your lord's moons.
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nano bobcat
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Posted - 2011.04.06 14:12:00 -
[11]
Edited by: nano bobcat on 06/04/2011 14:12:30
Originally by: Kleinjan Always makes me laugh seeing geeks quoting "survival of the fittest" and applying it to an internet spaceships game. If survival of the fittest were really true, you wouldn't have time to be sitting on your skinny geek butt playing this game mate. You'd be extinct.
stick to the topic. sotf methaphor suits very well the current situation!
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nano bobcat
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Posted - 2011.04.06 14:18:00 -
[12]
Edited by: nano bobcat on 06/04/2011 14:19:03
Originally by: Copy Dude2 No, I dont want to nerf it. I believe that CCP has decided that it is a good way to stop people moaning about lag by preventing more peeps from swelling fleets to the point where they cause lag, thereby leaving them to sell us other pointless items for real life money.
less ball licking pets = smaller blobs. You got it right, dude!! This is the proper way of fixing the lag. Gratz, CCP for this awesome step!
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nano bobcat
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Posted - 2011.04.06 14:24:00 -
[13]
Edited by: nano bobcat on 06/04/2011 14:24:35
Originally by: Kleinjan So what you are saying is, you are the fit and the rest of us are not? Ok. Well, I think you've had your allotment of ego w4nking for the day. Any other thoughts?
You are not, as it seems you whine after your sanctums, unable or unwilling to adapt to the new eve world.
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nano bobcat
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Posted - 2011.04.06 14:33:00 -
[14]
lol? Are your serious? If you like discussing reality issues, this is a wrong board for you.
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nano bobcat
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Posted - 2011.04.06 14:41:00 -
[15]
Edited by: nano bobcat on 06/04/2011 14:42:18
Originally by: Zey Nadar This patch most certainly isn't going to make big alliances move a muscle, something that was supposedly the prime reason behind it.
if the pet shell crumbles, those "big alliances" get into trouble easily. This is a good thing, go get your share out of that.
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nano bobcat
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Posted - 2011.04.06 14:48:00 -
[16]
Originally by: Zey Nadar
And this promotes more fights how? If there are fewer people, there is effectively less conflict.
really?? Moar blobs guarantee fights you say? Thats new to me, my experience tells me people hate blobs and lag. Well, maybe I'm just wrong.
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nano bobcat
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Posted - 2011.04.06 14:53:00 -
[17]
Originally by: Levistus Junior Big, rich alliances that live in good space have much less to suffer from this nerf, so will bleed way less members than smaller, poorer alliances that live in crappier space.
then go kick them the f*ck outta there!! Angry crowd will always win about fat farts living in luxury!! Even their supers wont save them. If things get serious, those fat dudes wont risk their shiny supers to the angry mob. Of course, nothing will change for them if you just keep your asses for them and trying living from crumbs. Its your decision.
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nano bobcat
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Posted - 2011.04.06 15:03:00 -
[18]
Edited by: nano bobcat on 06/04/2011 15:04:00 when a supercap blob flies around, there will be always another party out there lurking for a r*pe. But with your attitude of a poor helpless mob, you're doomed anyways, there is no longer something worth ball sucking anymore for you.
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nano bobcat
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Posted - 2011.04.06 15:27:00 -
[19]
Originally by: BensBig 1. Use your true-sec method but allow corps/alliances a way of getting at least minimal sanctum/haven/hordes. Additional Ihub mod with additional sov cost maybe.
the patch must hurt. Your proposal does not enough.
Originally by: BensBig 2. Break up the moon goo monopolies. I like a PI style solution with depletion and maybe random moon rotation, but there are other ways...PICK ONE!!!
eve is a sandbox, right? So let people do the job.
Originally by: BensBig 3. Create isk sinks which directly affect blobs and napfests. Make alliances pay for setting blue standings to another, higher the standing the higher the cost with more benefits. (+5 station access, +6 med clone access, +7 jumpclone access, +9 Titan bridging, +10 Jump bridge access). Have the standing cost go up exponentially (wont cost alot for friends, but you might need a loan if you want a blob) OR how about making alliances designate a HQ system and sov bill is based on distance from HQ (you and your 30,000 closest buddies can still have Jumpbridge superhighway but you might be driving fiats and kias on it instead of ferraris).
rules will be always circumvented? Punish blobs or exponential cost, they will just split up into smaller ones, but still working together. The only effective method is restricting resources. This is only what will break up coalitions since there will simply be not enough for all. This was pre-patch not the case.
Originally by: BensBig Quit trying to manipulate players into playing a certain way and just make it cost them isk.
This is what you're suggesting in your cost rules :)
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nano bobcat
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Posted - 2011.04.06 16:38:00 -
[20]
Edited by: nano bobcat on 06/04/2011 16:38:18
Originally by: BensBig
Breaking up into smaller alliances will accomplish the goal nicely. Make them pay for positive and negative standings, while your clicking on "show info" for each target before its called, the hostiles who can afford to set your alliance red have primaried you.
lol, you expect ISK being a regulative measure to a group like the NC, which swims in ISK from moongoo and endless ratting? Even if you reach a point, where standings really hurt their wallet(lol), nobody else will be ever able to affort them at that point. Dont you think so?
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nano bobcat
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Posted - 2011.04.06 17:09:00 -
[21]
Edited by: nano bobcat on 06/04/2011 17:11:06
Originally by: BensBig I dont really care specifically about the NC, I was trying to put ideas that could accomplish what CCP says they want out of nullsec. But since you brought it up, there are entities in the NC which are swimming in the deep end and others in the kiddy pool. You balance moon goo and make blobs cost and it would force a redistribution of wealth which the rich are always reluctant to do.(thats why they are rich)
I dont think ISK will ever be a balance factor for large/rich coalitions, as long as they have unlimited access to resources. Resouces are the critical point, the blob will shrink according to the available amount of resources. Its always work. Everything else can and will get circumvented most likely.
Originally by: Apollo A
Originally by: lpttpnalt i dunno about everyone else. but i see nothing in the new patch notes upon the download of the patch that say anything about any anomalies change.its not there
hes right, its not in the patch notes
click the link and look in the Player owned structures section (where they were all the time already)
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nano bobcat
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Posted - 2011.04.06 17:25:00 -
[22]
Originally by: serenity 83 complete bull****. and alliances make profit out of moon mining. anomalys are just for players. meaning less income less ships less pew pew. less interested in 0.0 meaning more players (back) in empire since you wanted em in 0.0 at the first place. and yes incursions sucks in many ways you failed with that one totaly.
yes. this is how it works. Coalitions consist of players, less players -> smaller blobs -> chance to defeat.
You are not longer supposed to work together with your fcking NAP against all smaller groups but against it... or get the **** out! Its an awesome patch!
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nano bobcat
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Posted - 2011.04.06 18:25:00 -
[23]
Edited by: nano bobcat on 06/04/2011 18:34:26
Originally by: Levistus Junior
Actually, people are known to defy what they're 'supposed to do' and go their way regardless. Blobs will continue to exist just fine after this patch
yeh, then the patch is not that hard as you're trying to tell us, right? Btw., my ratting alt in tenal will still have sanctums, in oppisite to you guys in pb :-D
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nano bobcat
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Posted - 2011.04.06 18:51:00 -
[24]
Edited by: nano bobcat on 06/04/2011 18:53:42
Originally by: Levistus Junior
And my trade alt makes 3x of what you do running sanctums with 10% of the time you spend in sanctums; your point is?
oh yes, trading doing it too, awesome income. My point is that you were plain stupid keep sucking your lords balls even after the changes.
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nano bobcat
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Posted - 2011.04.06 19:03:00 -
[25]
Originally by: Levistus Junior Meh, I guess you 'l33t PVPers' really don't get what NC and BFF stands for.
you??? I'm part of you too, your my BFF... when I rat :-D
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nano bobcat
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Posted - 2011.04.07 08:20:00 -
[26]
Originally by: Valhala King Edited by: Valhala King on 07/04/2011 03:01:08 here we go even more for those 0.0 sec, groups, orgs, corps, alliance's, that followed the ccp guidelines, regulations, requirment, followed the required time frames, trained the required skills to have and hold a system, spent the ikies, flew the upgrades, defended with not only pos, capsule, ship, mod, implants and hardwire loss's, built a system in 00. ccp just threw them all under the bus...talk about *u*king your player base..
yeah yeah, and you rat the f*ck enough ISK from them already.
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nano bobcat
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Posted - 2011.04.07 08:52:00 -
[27]
Edited by: nano bobcat on 07/04/2011 08:53:02
Originally by: CBBOMBERMAN This is for all those people who think that the blob will seaze to exist. You are smoking too much wakky tobaccy! No one wants to fight fair. Everyone wants to win and greater numbers can win you the war. Everyone gathers the biggest blob they can find and when they think its not enough they get a few mercs. Alliances always make promises to other entities and they come. This is not new thing. So there will always be the blob wether its alliance members, coalition members or mercs!
nobody expects the blob to disappear - but its very likely reduced by all pet f*gs who now live in a worthless space and cant carebear. Its a good thing.
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nano bobcat
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Posted - 2011.04.07 12:14:00 -
[28]
haha, indeed... more are following (hopefully)
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nano bobcat
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Posted - 2011.04.07 13:26:00 -
[29]
Originally by: Malcanis
Look at this guy pretending that there's no other way to make ISK than to farm Sanctums.
Look at him!
lol yeah, there is no easy mode anymore for some people
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nano bobcat
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Posted - 2011.04.07 13:43:00 -
[30]
Originally by: Hakaru Ishiwara
The issue at-hand is that for the ~15 months since Dominion's release, CCP sold a product and service based around entities sinking significant amounts of ISK into one or more systems, enabling a particular play style and level of income.
so, ISK were sinked, you say. Not enough, as it seems, there is far too much of them anyways.
Originally by: Hakaru Ishiwara Finally, more people moving into risky null-sec living. A good thing, right?
if they would try to achieve something by themselves it would be a great thing. But that was not the case, instead most of them just crawled under NCs skirt for endless carebearing and made the political map more static as it ever was before. Its not a good thing at all. Some nullsec entities abused unlimited resources of dominion to form megablobs and steamroll everything in their way.
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nano bobcat
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Posted - 2011.04.07 14:37:00 -
[31]
Originally by: Levistus Junior
Not like that is going to change; not while technetium is still there. Some small time carebears might go, but the big boys will still be here, bloting out the sun with their technetium funded supercap blob(or botting/RMT funded in the case of DRF).
the big boys will go to RZR, MM or one of the core alliances, leaving all scrubs behind in pb and border crap regions. The rest will either spin ships in stations or go back to empire. Its a good thing.
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nano bobcat
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Posted - 2011.04.10 10:04:00 -
[32]
Originally by: Banished Mist This does not help out the small people at all.
There are no small people in 0.0. They always suck someones d*ck. We dont need.
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nano bobcat
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Posted - 2011.04.10 21:13:00 -
[33]
Originally by: Ford Pr3f3ct But, whats the use of so much Havens??? You can only be in one at a time so 2 is enough to switch back and forth...
[ ] bcaus there should be max 1 person per system farming anomalies
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nano bobcat
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Posted - 2011.04.11 12:39:00 -
[34]
all those, who dont fight for a good space, shouldnt get one. This logic is simple and proper.
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nano bobcat
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Posted - 2011.04.12 08:34:00 -
[35]
Originally by: Zxmagus Could some one at CCP please explain to us why null sec needed a near global nerf to below high sec mission running isk earning rates? I'm in a -8 system right now that for the last week hasn't spawned more then 1 sanctum at a time, making isk gains for every one slower just encourages more people to bot or worse leave 0.0 and go back to high sec.
The 0.0 population will just level out at a new low, according to the available resources. They try to reduce ISK/lag in game. Its good.
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nano bobcat
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Posted - 2011.04.13 14:14:00 -
[36]
Edited by: nano bobcat on 13/04/2011 14:16:28
Originally by: BackStreet Babe
say a 100 man corp has 2 systems, the corp makes about 10bil a month, members make about 50bil say that 100 man corp goes back missioning, the corp will make its 10bil a month, its members make 50bil isk and 30-50 bil in lp.
wrong. lvl4 give much less revenue than farming sanctums non-stop. Farming ISK with missions requires more efforts than warp into anomaly, kill everything and go on with the next anomaly.
Originally by: BackStreet Babe
the lp generates isk to the player for missioning, so they are better off missioning than with anoms.
wrong again. LP generate no ISK, LP stores remove ISK.
Originally by: Skaarl it is based on creating more conflict by making some space more desireable than other space. which means to say that people will attack MM, RA, SOLAR, GOON, RZR, RO, -A- etc for their good true sec systems. basically CCP greyscale and team BFF have no clue how 0.0 works
yeah, but team Z pet knows more about 0.0, amrite? People always fought over valuable chunks of space. Its the reason PL was in fountain, bob in delve and core NC in tribute, tenal and deklein. You're right, small entities have never contributed much to conflicts, they were pulled with their lords whereever they were needed as cannon fodder/meatshields. This is what changed with the recent nerf, those meatshields will die (which is good).
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